Tuesday, 24 July 2007

Mules Gold - Ambient Occlusion

This is a test piece to see how my characters will sit together with a basic environment I created. Lee then rendered it as an AO pass which saved on getting bogged down in texturing but also tested the integrity of my meshes and also was a great barometer for the level of detail I need to put in. Our next aim is to work on a fully textured and lit rendered piece from inside a saloon.
Neil.

No comments: